Difference between revisions of "Hikaru no Go"
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+ | Hikaru is your average high school kid, apart from when he decides to investigate his grandfathers attic he finds a Go board with a mysterious blood stain. His female companion is unable to see the mysterious mark and Hikaru takes possesion of 'Sai', the greatest player of Go ever to exist. | ||
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+ | Initially Hikaru is simply annoyed by the ever lurking presence of Sai and plays Go to appease him. Accidentally Hikaru plays against the only child he can find of his own age whom he beats badly in the name of Sai, even though his victim is a master in his own circles. | ||
+ | |||
+ | From here the plot spirals, Toyah is distraught by his defeat and seeks ever increasing measures to preserve his own prowess at the game of Go as in parallel Hikaru discovers his own talent at the game and his own ability and feels the internal pressure to win. | ||
==If You Liked This, You Might Like...== | ==If You Liked This, You Might Like...== |
Revision as of 03:57, 21 April 2007
Hikaru no Go | |
---|---|
Original Manga | Yumi Hotta & Takeshi Obata |
Director/Artist | Susumu Nishizawa |
Format | Anime (TV) |
Made By | Studio Pierrot |
Episode Length | 23 minutes |
# of Episodes/Volumes | 75 (anime) 23 (manga) |
Contents
Genre
Drama. Serious Buisness.
Sum it up in a Sentence
Hikaru is a normal teenage kid but when he comes across his grandfathers Go board he discovers it is possessed by an ancient go master of immeasurable knowledge.
Main Description
Hikaru is your average high school kid, apart from when he decides to investigate his grandfathers attic he finds a Go board with a mysterious blood stain. His female companion is unable to see the mysterious mark and Hikaru takes possesion of 'Sai', the greatest player of Go ever to exist.
Initially Hikaru is simply annoyed by the ever lurking presence of Sai and plays Go to appease him. Accidentally Hikaru plays against the only child he can find of his own age whom he beats badly in the name of Sai, even though his victim is a master in his own circles.
From here the plot spirals, Toyah is distraught by his defeat and seeks ever increasing measures to preserve his own prowess at the game of Go as in parallel Hikaru discovers his own talent at the game and his own ability and feels the internal pressure to win.
If You Liked This, You Might Like...
Personal Opinions
Links
- Shueisha's Hikaru no Go homepage (Japanese)
- TV Tokyo's Hikaru no Go homepage (Japanese)
- Studio Pierrot's Hikaru no Go homepage (Japanese)
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