Difference between revisions of "Hikaru no Go"
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==Personal Opinions== | ==Personal Opinions== |
Revision as of 01:04, 21 January 2009
Hikaru no Go | |
---|---|
Original Manga | Yumi Hotta & Takeshi Obata |
Director/Artist | Susumu Nishizawa |
Format | Anime (TV), Manga |
Made By | Studio Pierrot |
Episode Length | 23 minutes |
# of Episodes/Volumes | 75 (anime) 23 (manga) |
Contents
Genre
Sum it up in a Sentence
Hikaru is a normal teenage kid but when he comes across his grandfathers Go board he discovers it is possessed by an ancient go master of immeasurable knowledge.
Main Description
Hikaru is your average high school kid, apart from when he decides to investigate his grandfathers attic he finds a Go board with a mysterious blood stain. His female companion is unable to see the mysterious mark and Hikaru takes possesion of 'Sai', the greatest player of Go ever to exist.
Initially Hikaru is simply annoyed by the ever lurking presence of Sai and plays Go to appease him. Accidentally Hikaru plays against the only child he can find of his own age whom he beats badly in the name of Sai, even though his victim is a master in his own circles.
From here the plot spirals, Toyah is distraught by his defeat and seeks ever increasing measures to preserve his own prowess at the game of Go as in parallel Hikaru discovers his own talent at the game and his own ability and feels the internal pressure to win.
If You Liked This, You Might Like...
Personal Opinions
Mirsha
I think liking this series really depends heavily upon how much you can stomach the game of Go. I first learned the game five years ago but forgot all about until this series brought it back to mind. This series did inspire me to pickup the game again and learn all it's intricacies which created some amusing situations when you could point out how stupid people are being. The series animation isn't the best with many shots making the best out of non animated shots. A class thing to watch for is any match in which someone looses. Learning how to recognise someone raising their trousers just above their knees and clenching their teeth is a great sight. WHEN LOSE GO CLENCH KNEES AND RAISE TROUSERS is the clear sociological indicator.
Links
- Shueisha's Hikaru no Go homepage (Japanese)
- TV Tokyo's Hikaru no Go homepage (Japanese)
- Studio Pierrot's Hikaru no Go homepage (Japanese)
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