Difference between revisions of "Hikaru no Go"
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==Genre== | ==Genre== | ||
− | [[:Category:Shounen|Shounen]] | + | [[:Category:Shounen|Shounen]], [[:Category:Sports|Sports]] |
+ | |||
==Sum it up in a Sentence== | ==Sum it up in a Sentence== | ||
Hikaru is a normal teenage kid but when he comes across his grandfather's Go board he discovers it is possessed by an ancient go master of immeasurable knowledge. | Hikaru is a normal teenage kid but when he comes across his grandfather's Go board he discovers it is possessed by an ancient go master of immeasurable knowledge. |
Revision as of 23:39, 24 February 2013
Hikaru no Go | |
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Original Manga | Yumi Hotta & Takeshi Obata |
Director/Artist | Susumu Nishizawa |
Format | Anime (TV), Manga |
Made By | Studio Pierrot |
Episode Length | 23 minutes |
# of Episodes/Volumes | 75 (anime) 23 (manga) |
Contents
Genre
Sum it up in a Sentence
Hikaru is a normal teenage kid but when he comes across his grandfather's Go board he discovers it is possessed by an ancient go master of immeasurable knowledge.
Main Description
Shindou Hikaru is your average high school kid, but when he decides to investigate his grandfathers attic he finds a Go board with a mysterious blood stain that only he can see. As he touches the mark, Shindou becomes haunted by the ghost of Sai, the strongest player in the history of Go. Sai has only one wish, to master the "divine hand", the ultimate pinnacle of Go.
Initially Shindou is simply annoyed by the ever lurking presence of Sai and allows Sai to play Go through Shindou's body to appease him. One day, Shindou plays against another kid his own age, Touya Akira, and defeats him, not knowing that Touya is a Go player of extraordinary strength himself.
From here the plot spirals; Touya is distraught by his defeat and seeks ever increasing measures to pursue the legendary strength he witnessed in his game against Shindou, as Shindou discovers his own talent at the game and begins his own pursuit of Touya.
If You Liked This, You Might Like...
Personal Opinions
Mirsha
I think liking this series really depends heavily upon how much you can stomach the game of Go. I first learned the game five years ago but forgot all about until this series brought it back to mind. This series did inspire me to pickup the game again and learn all it's intricacies which created some amusing situations when you could point out how stupid people are being. The series animation isn't the best with many shots making the best out of non animated shots. A class thing to watch for is any match in which someone looses. Learning how to recognise someone raising their trousers just above their knees and clenching their teeth is a great sight. WHEN LOSE GO CLENCH KNEES AND RAISE TROUSERS is the clear sociological indicator.
Links
- Shueisha's Hikaru no Go homepage (Japanese)
- TV Tokyo's Hikaru no Go homepage (Japanese)
- Studio Pierrot's Hikaru no Go homepage (Japanese)